Please ignore the errors, what you are seeing is my script and being dyslexic having spelling errors in it actually helps me to read/speak it.
RMR6 –
Savage Lands
Intro
Hello and
welcome back, I am redmage and this is my review of Savage Lands, an indie
action adventure survival multiplayer game currently in early access on steam.
The game starts with you waking up on the
beach of a deserted island with virtually nothing, and it is up to you as to
how to progress, as you fight against biting cold, wild creatures, starvation,
skeletons, and giants while the everpresent threat of a dragon circles you
overhead.
As you
progress thorugh the game you collect raw materials, these are mined from
rocks, picked from the landscape, or taken off defeated animals or foes. These
materials are used for the crafting of various tools, weapons, armors, and even
structures to help turn your basic survival into total thrival as by the end
you are the master of the island. Odly one of the greatest ways you progress is
by building bigger and better backpacks to carry goods in as high end items
require lots of components.
At present
there isn’t much story in the game except what can be gleaned by looking
through the beastiary. But more is being added with every patch. And devs plan
to add additional story through the use of a journal system or perhaps notes
found at various locations.
Speaking of
the devs, the game is being built by Signal Studeos, the group best known for
the XBLA “Toy Soldiers” series of games. Their attempt at building a game in
Unity is admirable, but only time will tell if they can tame the system into
doing the tricks they want it to perform.
I have to
give them props for jumping head first into the mainstream PC gaming masterrace’s
kiddie pool that is the early access environment; a place as equally filled
with bullies, trolls, and pee as you may expect.
At present they are doing a good job of
listening to the community, taking community suggestions and prioritizing
community requests, also they post regular updates, patches, and vlogs
showcasing the game’s development. Currently they have plans for more enemies,
more items, in game magic, improved story, and eventually the ability to fight
that dang dragon.
As far as
survival games go, this one is fairly unique in that it is attempting to blend
itself not with some form of post-apocalyptic state, or zombies, but rather
with a fantasy setting.
It should be
noted that this game is in deep early access (v.0.6.0) and there is still lots
of planned content that has yet to be introduced into the game. I bring this up
because my current experience is somewhat lacking, the game plays well, but
doesn’t feel quite complete.
Don’t get me
wrong, in comparison to all the other early access survival games, this one
stands out as a gem amongst its buggy incomplete rivals, but It doesn’t really
hold my interest. I don’t feel like the story is complete enough for me to even
get a basic picture of who I am and what I am doing other than trying to not
die.
I suppose
the goal is to fight the dragon at the end but what is my motivation to do so
other than to kill him before he kills me, the game progress feels slow, and
the game is difficult in single player due to enemies sometimes spawning in
reasonable numbers and sometimes not. Gathering resources ends up feeling
grindy, there is really nothing special about the sound, and high end content
currently only consists of walking for hours, lost in the woods to find hard-to-find
place X to maybe kill a rare spawn Y who may drop a rare item Z.
What I want
from this game:
1. More
story, tell me who I am, give me a reason to be, a reason to fight, a goal to strive
for; what is the conflict, the threat, the tension of the story that hangs over
me? Right now just surviving gets old.
2. more
fantasy aspects, I hear magic is planned which is good, if your going to call
yourself a fantasy game you need fantasy elements. Having a dragon and undead
is good, if a bit cliché, but that;s what fantasy is today, so grab your wizard
hat, pick up your dwarven axe, and add some goblins, caves, and dungeons to the
game that have valuable treasure horded away in their depths.
3. more customization,
I mean this in items, in structuers, in character creation, in everything. This
is a multiplayer game, I don’t want to look the same as another guy, hold the
same weapons, and live in the same house.
4. a map,
this island is huge and hard to navigate. I get that this may be part of the
allure but think about giving me a map that I can optionally build and must
fill in as I explore, that way I can find my way back to the cool places and
not wander for hours looking for them again (like the monolith, found the
blasted thing once and then couldn’t ever find it again). If you make it a
buildable and an option then the hardcore players won’t feel forced to use it,
and the casuals will not feel like they are always lost when you have so many
sights to see, Win win right?
Now on to
the scores:
Now its time
for the totals. (two score catagories,
general and in genera)
Story/Characters/Dialogue:
D / B
Not much
story, no characters to interact with in the non-violent talking way other than
other players, who you may often interact with in the violent non-talking way.
But there is more here than other survival games have as they didn’t just tell
you the story was “… zombies…”
Gameplay/Interface
– C / B
The game is
simple enough to understand, the interface works, and there are no real falaws
or bugs, and it doesn’t feel too sticky or too awkward. Yes it could have more,
but it really doesn’t need it. Impressively (for an early access indie game)
most collisions, items, and movements work just fine.
Graphics/textures/animations/visuals/art
= C / B
This game
looks decent. It’s not a triple A title with a huge team working on it, and
frankly for an indie game it looks good.
Sound/music
= D / C
The sound is
decent, its properly timed and located, and there doesn’t appear to be any
music. This may be an artistic choice as the game does try to make you feel
alone and isolated as you hear the waves crash against the nearby shore while
the wind wistles past and wolves howl in the distance, but its been done before
and this game adds nothing new.
Panache: Meh
Clearly the
devs do care about this game and are working hard on it. Though it doesn’t yet
feel like its all come together. Frankly it feels a bit like just aobut every
other survival game I’ve played, and this game has the chance to do more with
its inclusion of the “fantasy” genera.
Learning
Curve: Mid/high –
Not really a
game you can just pick up to play and have a good time in 10 min; this game
takes lots of work, a bit of grinding, hiding indoors at night, slowly gearing
up, and eventually heading out just to get helplessly murdered by furys (my
first bear encounter… and there were four…) . But the recent updates have made
the game more forgiving and atleast now you can find your corpse and collect
all your lost goodies after your terrible death at the hands of an entire
sleuth of bears.
Overall: general
score: D+/C- / Contextual score: B
Not a bad
game in its current state, it just needs more, and with the team doing what
they are it should become a decent game in short order.
Definitely
So… Should
you buy this game?
If you like
survival games then you likely should
If you like
fantasy games you should consider this
If you download
the hardcore and realistic survival mods for your games then you should
This game is
decent, even in its current state. I am excited to hear that the Devs are
working to implement many of the things I want fixed the things I had problems
with. Should they accomplish this, then Savage Lands will be a good all around
game. Even at present it is much more polished and playable than many of the
survival games out there.
I’ve been
your host RedMage, never stop gaming.
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below. You guys take care.
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